VR in-action for social good

In exploring our VR capacity I discovered VR colleagues in the most unlikely places – even on a camel in the Sahara where I met Daniel Bury using his own personally built VR rig and having great success, creatively and commercially, as he travels the world producing VR travel films; and in Barcelona with Bjork Digital a touring show of her VR music clips. As these entertainment products gain popularity, we see in Australia, VR gaining popularity in the health and community development sectors.

Examples: The Virtual Forest Dementia game to assist sufferers.  Dr Petrovich said trials found 64% reduction in use of antipsychotics.

Then there is Oxfam’s VR program with the goal to achieve greater fund raising through the use of VR video narrative.

I am particularly interested in the challenge of how to embrace the technology, benefit from it’s potential to deliver behavioural and attitudinal change, in a low-cost and accessible manner. There seems to be a similarity to the democratisation of film in shifting from high-cost production formats for delivery through TV and cinema channels, to freely accessible, low-cost production for communication over multiple channels. The key important factor was, and is, the quality and relevance of the content.

As VR shifts on this spectrum, Reality Learning can increasingly deliver on our vision, currently achieved through multi-perspective, real-time learning narratives delivered as interactive video webisodes.

In the meantime, like other non-for-profit colleagues, we look to apply the technology in simple low-cost ways whilst still maintaining its’ impact to benefit education and social agendas. We seek to participate in these projects, work alongside skilled personnel, gain funding for production and develop the ideas of like-minded people, so we can get the benefits of this technology out and working for our communities, right now.

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