The 3D Education Hub

View Introductory Video

Presenting from Nakam's Gallery

 We need to provide options to encourage learner-centric discoveries rather than subject or provider-centric training.

Jude Hewitson
Director Reality Learning

Such a cool experience, I’ve never done anything like that before! Overall, really fun and I love how interactive it was! 


Michelle Dawkin,
PT, DPT Mount Saint Mary's 2019 | DPT. UCLA 2014 | B.S. Neuroscience.
ClientWorld Federation of Occupational Therapists
ScopeA 3D Education Hub with Virtual Reality and Microlearning
Designed byReality Learning

Nakam’s Gallery: A 3D Education Hub 

In response to COVID-19 this new online ‘blended learning’ platform enables audiences to experience being present, both with others and the education material, with similar connection as prior-COVID-19. Stepping into 3D Hub’s, Nakam’s Galley, brings Virtual Reality to life in an accessible way – on any device 24/7.

Student-led online coursework combines with more immersive learning activities, providing a variety of pathways to engage and retain audiences in exploring visual storytelling and art by Nakam.

The 3D Education Hub is a new COVID-19 approach to ‘blended learning’ design.

It acts as an educational adjunct to the online module Working with displaced persons‘. The Hub offers small ‘module bites’ to address specific areas of practice, the first being “Nakam – a story of living in limbo”

As global education continues to grow online, so will the need for E-Learning design to shift from solo course design to one that delivers in different ways, through all these available technologies.



Zoom-fatigue (webconferencing) resulting from COVID-19 requiring all education to go online.

Provide an accessible and COVID-safe best-practice for a new approach to ‘blended learning’.

Overcome many barriers in Virtual Reality’s delivery of online training, especially those around the VR hardware.

Retain the benefits of VR (deeper empathy and understanding for rapid, deeper learning).

Increase sharing and reach of the displaced person’s ‘voice’ and lived expertise.

Provide greater learning and training programs – short, long, formal and informal – that could be undertaken by multiple disciplines.

Provide a memorable experience of WFOT’S education (www.wfot.learning)so as to build brand, support and reach with the end goal to impact professional practice in working with displaced persons.



Engaged and motivated audiences to learn more about living and working with displacement.

The Hub is designed to reach across disciplines, important for better collaboration between a broad range of professionals working in the humanitarian sector.

Reviewers have commented on the ingenuity of the Hub as a learning environment, and of the entertainment factor which encourages discovery, understanding and skill development.

Provided multiple access points and approaches to engage learners in a connected immersive way.